A link to an interview with Marc Miller, one of the top veterans of roleplaying-game design och the creator of Traveller >>>>
I was really pleased to read Marc’s description of how the Traveller designers handled the many racisms (“species-isms”?) that permeate the social structures of their Third Imperium game-cosmos. A clever approach — a boomerang hitting the reader in the neck so to speak — and a praiseworthy twist by a team of progressive Americans who grew up during the Civil Rights struggle.
Pingback: My 2016 — a summary | The Dream Forge