- I have just delivered Märk hur vår skugga …*, an introductory adventure for the new version of Chock, the upcoming Swedish horror RPG by Eloso. Ten thousand words about how young men die mysteriously in Stockholm’s finance quarters during the yuppie era of the late 1980s.
- I am about to venture into post-apocalyptic landscapes by writing the Swedish Wastelands setting for Åskfågeln’s Freeway Warrior.
- Non-disclosure agreements currently bar me from discussing other projects, but I can at least tell you that I have a few cool “RPG things” in the pipeline. 2019 will be an exciting year for me.
*”Mark how our shadow…”, a quote from the well-known song Fredmans Epistel no 81 by 18th-century troubadour CM Bellman. It describes the burial of a lady acquaintance.
Summary in English: My reflections on the alt-history occupations of the legendary and unpublished Swedish RPG Partisan.
I våras fick jag den enda kända utskriften av rollspelet Partisan i mina händer. Spelet var tänkt att få flera settings. Nu har jag skrivit några öppna poster på min Patreon-sida, där jag funderar över egenheterna hos tre settingar och deras potential för spännande motståndskampanjer i ett ockuperat Sverige, dels ur ett dåtida perspektiv och dels ur dagens.
Det är bara att klicka på länkarna nedan.
Länk till Stormakt Brun, Tredje Riket >>>
Länk till Stormakt Röd, Sovjetunionen 1980-tal >>>
Länk till Stormakt Blå, ett skurkaktigt USA 1980-tal >>>
US Army, Tyskland 1982
Completing a challenging game-writing assignment is always a mixture of elation and weariness. In this case, a few days ago, I delivered my intro adventure to the new second edition of the Swedish horror RPG Chock (“shock” in English) by Eloso. Ten thousand words dealing with young men dying strangely in Stockholm’s finance industry in the late 1980s. This setting coincides intentionally with my time at Target Games as its editor & in-house game designer; we then published the first edition of Chock, which (unlike the second edition) was a straight translation of Pacesetter’s Chill.
Designing games in my spare time is always an up-and-down experience: while writing this adventure, I have also had a regular office job as a techwriter, moved to new home, assisted my three daughters with this and that, been knocked over by an Italian stomach infection (steak tartare is tasty but hazardous), and so on. But writing games and fiction is such a pleasure that I won’t stop doing it despite being short on time.
Next major challenge is developing the Swedish Wastelands setting for the post-apocalyptic RPG Freeway Warrior by Åskfågeln. I have a pretty good idea what I want to do — for example taking a closer look at my old hometown Gothenburg and the farmlands of adjacent Västergötland — and I have some old stuff that can be overhauled to fit the new context. This will be fun.
If you want to support my continued game writing, please sponsor me at my Patreon page — link >>>
If I get sufficient backing, I’ll switch to designing new games and stuff full-time.