The day before yesterday, I finished translating my new role-playing game Expert Nova English Edition and emailed it to my test reader. Next step is line editing and proof reading. My plan is to complete those chores during December and publish the game on Lulu in January.
Here is an excerpt from the Preface that explains the background of Expert Nova.
In the mid-1980s, Sweden experienced an amazing role-playing boom. In those years, I was the inhouse designer at Target Games and we dominated our market with sales figures that an American company would envy. Our freelancers and I created an informal lore for what constitutes a good game. Its roots lay in Chaosium’s Basic Roleplaying (BRP), but we blazed our own trail and developed a distinctly Swedish RPG style. Recently, Swedish RPG fan Wilper systematized this lore as Classic Swedish Role-playing (KSR). Its basic tenets, regardless of genre, are:
Skills rule! Action is skill-based, roll low with 1D100 or 1D20 to succeed; character levels aren’t used.
Medium-powered adventurers: Character Hit Points usually don’t increase; combat is dangerous; no nuclear magic/tech/etc.
Brains before brawn: social interaction generally pays off.
Genre-emulating settings: Open-ended adventures with plenty of problem-solving; the selected genre defines the setting; open vistas with much flexibility for the game master.
Expert Nova is a part of our KSR tradition: I have assembled a toolbox with flexible rules that you can adapt and expand on for any contemporary campaign you want to run.