My RPG Accomplishments in 2019

At the New Year holiday, people often look back at the past year and muse on what has happened. In my case, I pulled off a few nice game-related accomplishments.

  • Ruby Jubilee as a game writer: In 1979, I made my first professional sale, a Traveller article for GDW’s inhouse magazine Journal of Travellers’ Aid Society. Read the full story here — link >>>.
  • Expert Nova, my newest game: My professional situation got a complete overhaul in April for reasons that are of no interest here. What is relevant, though, is that suddenly I had more time for making role-playing games. In May, I decided (snap — just like that) to use my forty years of RPG designer experience to write Expert Nova, a role-playing game for contemporary settings (currently an almost empty niche in the Swedish RPG market) The rules are inspired by Basic Role-playing, the dominant game system in Sweden since the  1980s. I launched Expert Nova via Lulu in October; buy it in my kiosk — link >>>.

    Elin Blixt’s illustration of the chapter on equipment, endurance, and health in Expert Nova.

  • Family Business: I have recruited my adult daughter Elin, an art & design student, for doing interior artwork in my games. Her first job was Expert Nova and she quickly grasped the ins and outs of illustrating RPG rules. We will proceed with new projects in 2020.
  • Expert Nova English Edition: In November I translated Expert Nova into English, an easy task because I am bilingual. Because foreign gamers are unfamiliar with Swedish RPG lore, I added a chapter about our traditional way of designing campaigns. The English text is currently being reviewed and I intend to launch Expert Nova English Edition via Lulu at the end of January. Stay tuned to this blog.
  • The Expert setting books: I have started outlining some settings, the Expert Series, for the Expert Nova rules. However, I haven’t yet decided which book to complete first.
  • Cthulhu Calling: The Swedish game publisher Eloso is busy developing a Swedish version of Chaosium’s classic RPG Call of Cthulhu, part translation, part new material about Sweden in the 1920s. In late 2019, they hired me to work on some chapters. Great assignment.

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