Looking back, looking ahead

Traditionally, late December is a time for summarizing the past year and taking a look at what the next year might entail. Here in my blog I focus on my writing endeavors — what’s been accomplished in 2018 and what I hope work with in 2019.

2018: My Accomplishments

  1. Partisan, the Great Surprise: In March, somebody found the sole remaining printout of the legendary and never-published Swedish RPG Partisan and gave it to me. It deals with foreign occupation of our country, presented in the four settings Brown (Nazi Germany), Red (Cold War Soviet), Blue (Cold War with an authoritarian United States), and Ultraviolet (nefarious aliens from space). Serendipity: everybody had thought that the game was lost forever, but here is my incomplete manuscript from when the game was shelved thirty years ago. The printout nowadays rests securely in a safe. Link (Swedish) >>>
  2. During the autumn, I launched my Patreon page, where you can sponsor my writing role-playing games (RPGs) and get various goodies, such as the extant three Partisan settings Red, Blue, and Ultraviolet; and Thriller, my unpublished RPG manuscript from 1983 (espionage and sleuthing in the vein of the original Mission Impossible TV series). Link (English) >>>
  3. In October, Helmgast published Sorgeveden, my campaign setting for Krister Sundelin’s fantasy RPG Hjältarnas Tid. The book depicts an immense forest, stretching from spruces and birches in the subarctic north to jungles in the tropics. Link (Swedish) >>>
  4. In November, I delivered Märk hur vår skugga, an introductory adventure to the new edition of Chock, a Swedish horror RPG that will be published by Eloso in 2019. Link (Swedish) >>>
  5. In December, I launched my product page on DriveThruRPG. So far, it is a trial version, but I intend to use it to sell English PDFs of Traveller settings and other “stuff”. Link (English) >>>
  6. In December, my adult daughter Elin, aka the Tiger, joined forces with me as Team Fox. She is currently a student at an art & design school and she will illustrate some products that will get published at DriveThruRPG. Link (English) >>>
  7. In December, I published Dust & The Road, a paperback with two dieselpunk shortstories that are partially based on my experiences of serving in Afghanistan ten years ago. The stories introduce my setting Patchwork World, a fragmented steampunk & dieselpunk world. Link (English) >>>

Q4 2018 was obviously a hectic time. When I look at the list above, I feel contented with what I achieved.

2019: My intentions

  1. Since 2014, I have planned to make a revised version of the vintage Swedish postapocalyptic RPG Wastelands, but I quickly encountered various snags and obstacles. When Tove & Anders Gillbring a few years later decided to produce Freeway Warrior as an RPG, we agreed that I would turn Wastelands into a Swedish setting for the game. My vision is best summarized as “Lars Molin meets Mad Max”. Tove’s cancer has repeatedly delayed the project, but I hope we can get it moving during 2019.
  2. The hush-hush job: I have made a deal with an publisher about a major RPG project. A non-disclosure agreement prevents me from mentioning details until the publisher has announced the venture. But I am already working on it, and the production team has had fruitful brainstorming sessions on Skype. My deadline is late 2019. Yeah, I feel good about this project.
  3. Dusk and Dawn is a standalone steampunk novella taking place in Patchwork World, though far from the locations of “Dusk” and “The Road”. I have written the first half of the story and and I hope to complete it in 2019. Link (English) >>>
  4. I have outlined a Traveller universe with distinctive qualities, grimmer than the one Marc Miller developed. It’s there to be written when I get time for it. It will sooner or later get published via DriveThruRPG. What rules? Well, probably one set of Cepheus Light and one set of BRP.
  5. I have outlined a dieselpunk RPG, working name Iron Empires, that takes places in an alternate timeline. The game will get at least two Terrestrial and one Martian setting. It is too early to go into details, but you’ll get updates in my blog when I have something substantial to tell. My plan is to publish Iron Empires via DriveThroughRPG, using a variant of the Cepheus Engine rules.

I don’t expect to complete all these projects during 2019, but if I get sunny weather with the wind in my back, and there is plenty of coffee in my thermos flask of holding, I might walk a part of my road. However, an ancient word of wisdom cautions us: Man supposes, God disposes.

“Dust” & “The Road” on Amazon


Ten years ago, I served six months in the civilian police mission EUPOL in Kabul. I was press and public information officer. The mission was organized by the European Union and I was seconded by Sweden’s Folke Bernadotte Academy.

Returning to normality in Sweden afterwards wasn’t easy. Our counselor Adam advised me to write about my experiences in a literary medium. By writing about them as dieselpunk science fiction, I could more easily explore the essence of my experiences, how they changed me, and how I reinvented myself after coming home.

Now my two short-stories are available in one self-published paperback on Amazon — link >>>

The following excerpt is the beginning of “Dust”:

I will always associate Ariana with the smell of dust, dry as cinder. It is a land of few colors: brown soil, grey rock and green vegetation characterize the hills and valleys. What do the inhabitants really subsist on in this arid home of death? It took some time before I realized what the farmers cultivated and what their herds grazed. We will usually not eat what they grow, but they are able to eke out a meagre existence here.

The sole relief for my eyes was the blue sky, a brilliant shade that I had never seen back home. Occasionally puffy clouds would drift across it, adding white to the limited palette. The sunlight is so sharp that the human eye cannot determine its color; just dazzling, be it white, yellow, or pale orange. It is only at the brief sunrises and sunsets that you are able to look in the sun’s direction and then the disc is orange, casting pink and purple hues across the sky.

What do we do here, aliens in an unearthly land, hated by some, distrusted by most and appreciated by too few? Ariana had for decades been a place shunned by the powers-that-be, the home of fierce natives and devoid of anything that would attract the attention of outsiders. However, the game of power is played according to rules that often are hard to comprehend for common men.

 

I am preparing my Patreon library

“Anders Blixt is a machine that turns coffee into role-playing games.”

This summer I have started working on a Patreon page. My intention is to create an interesting library with English and Swedish gaming articles (plus occasional fiction, and non-fiction) for my supporters’ enjoyment. I have accumulated a lot of unpublished “stuff” over my 35+ years as a professional game designer and writer, and I have ideas for plenty more. My three children are now adults or almost-adults, so I have more time for sitting at my laptop and turn coffee-fueled dreams into texts. And these days, there are publishing tools available that would have been science-fiction-ish at the time of the publication of my first paid article in 1980: “The Werewolf Disease” in Journal of Travellers’ Aid Society #5 .

I have no idea how many months it will take for me to put together an attractive collection, because many old texts exist only on paper and need to be scanned and processed. And I have no wish to launch my Patreon place too early and thereby make my supporters disappointed.

Therefore, my advice is: stay tuned to this blog.

Patchwork World: a New Adventurer Enters the Stage

Usually posts appear on this blog according to a strict schedule — Mondays, Wednesdays and Fridays — but that has not been possible recently because of the demands of reality. I have had to set new priorities, and I decided that writing the novella The Forest is at the top of the list (though of course below such mundane matters as earning a salary; the last time when I could support myself solely by writing games and fiction was in April 1989).

The Forest is a preliminary title for a story in the Patchwork World collection of retro-sf adventures on an alternate human homeworld. It takes place soon after the events of “The Road” and starts somewhere in the Oceanic Archipelago. The protagonist is Rauf Laudi, a middle-aged scholar that belongs to the Forsaken, a minority people that often suffers discrimination or persecution. His checkered past puts him in harm’s way because a government agency compels him to voyage to the distant Rim and investigate the truth behind strange rumors originating in a vast taiga.

The tall man approaching the entry to our college caught my attention because he did not fit in among the students moving among the university buildings. I was in the senior common room, working on an article for the Journal of the Pre-industrial Past, and my gaze had strayed to the park beyond the tall windows. The stranger walked with a straight-backed military poise and his face moved right and left like a detective surveying the surroundings. His bespoke suit would be appropriate at the College of Commerce, but not here at the College of the Past.

“A predator in disguise”, I mused and returned to my text.

“Dusk and Dawn”: When All Is Said and Done

Yesterday I typed the final paragraph of the Dusk and Dawn novella (a stand-alone sequel to the short-stories “Dust” and “The Road” — link >>> ). I started writing it in early 2014, but in the summer of 2015 a cluster of tough life events derailed my schedule. Almost twelve months passed before I was able to resume writing and complete its final chapter.

Now I feel sad and joyful because the likeable protagonist Fennec’s journey has reached its end. In 2014 author Jo Walton taught me a trick of the trade: a story’s ending must carry its weight. I think I have created a satisfactorily closure, but now I must wait for the test readers’ verdicts.

Next step will be editing. Ten percent of the initial text is superfluous according to my rule-of-thumb. The story will now rest for a while before I proceed with that. Meanwhile, I will start writing the next Patchwork World story: The Forest.

Litteraturmagazinet skriver om mina böcker

Summary in English: The Swedish literary website Litteraturmagazinet has published a piece about my science fiction and my war experiences.

På webbsajten Litteraturmagazinet bloggar författaren Mattias Lönnebo om mitt författande och dess koppling till mina krigserfarenheter — länk >>>

Dust & The Road — two short-stories

“The mind, once expanded to the dimensions of larger ideas, never returns to its original size.”
— Oliver Wendell Holmes, American physician and poet, 1809-1894

A few years ago I started working on a set of retro-tech* science fiction stories that take place in the multifaceted Patchwork World. I have now published the first e-book in the series, containing two stand-alone short-stories — link to the book >>>

“Dust” has its origin in my stint in Kabul in 2008-09 and is an account for what daily life is like for an expatriate expert in a fictional war-torn city. It also looks at why a middle-class professional chooses to go to a dangerous faraway place for the sake of people he does not know.

This is the beginning of Dust:

I will always associate Ariana with the smell of dust, dry as cinder. It is a land of few colors: brown soil, grey rock and green vegetation characterize the hills and valleys. What do the inhabitants really subsist on in this arid home of death? It took some time before I realized what the farmers cultivated and what their herds grazed. We will usually not eat what they grow, but they are able to eke out a meagre existence here.

The sole relief for my eyes was the blue sky, a brilliant shade that I had never seen back home. Occasionally puffy clouds would drift across it, adding white to the limited palette. The sunlight is so sharp that the human eye cannot determine its color; just dazzling, be it white, yellow, or pale orange. It is only at the brief sunrises and sunsets that you are able to look in the sun’s direction and then the disc is orange, casting pink and purple hues across the sky.

What do we do here, aliens in an unearthly land, hated by some, distrusted by most and appreciated by too few? Ariana had for decades been a place shunned by the powers-that-be, the home of fierce natives and devoid of anything that would attract the attention of outsiders. However, the game of power is played according to rules that often are hard to comprehend for common men.

“The Road” addresses what post-war life may be like for a veteran. There will be no return to a previous normality. In 2015 “The Road” was published professionally in Waiting for the Machines to Fall Asleep, an anthology with stories in English by Swedish science fiction and fantasy authors. My story received favorable mentions by several reviewers and that encouraged me to move ahead with the Patchwork World project. For example, here is what Chuck Rothman wrote about “The Road” at Tangent Online:

“Kitu is a marshal on ‘The Road’, keeping traffic moving on the major transportation route on another world. She finds two friars, Brod and Klim and helps them on their way. But Kitu sees through their appearance to discover that they have secrets, and offers to help, as we learn she has secrets of her own. Anders Blixt creates a vivid society, and Kitu is an excellent character.”

Two years ago I started working on Dusk and Dawn, a stand-alone novella that takes place some years after “The Road”. It is an action adventure in a part of the Patchwork World that is very different from the milieus in “Dust” and “The Road”. However, I write in my spare time, so it moves forward more slowly than I want.

* The label retro-tech indicates that people in the stories use less sophisticated technologies than ours; it can also be referred to humorously as “the future as it used to be”. For example, the Oceanic civilization in “Dust” and “The Road” has radio valves, diesel engines and cars, but lacks semiconductors, helicopters and jetliners.

A “Rimlands” shortstory reviewed


I started writing Rimlands dieselretro stories in the autumn of 2010 as a way of taking the edge off my war memories from Afghanistan. Currently I am toiling with the third story, a novella called “Dusk and Dawn” that is merely three chapters from its grand finale.

This spring the Rimlands shortstory “The Road” was published in the Swedish SF anthology “Waiting for the Machines to Fall Asleep” (sold here — >>>). That book has been reviewed a few times by webzines, for instance here — link >>> — where “Kaz” Augustin gives “The Road” good marks, as you can see in this excerpt from his review:

“The Road” by Anders Blixt follows the path of a marshal tasked with keeping the peace along a trading route that stretches from the coast up into the highlands. The marshal has been mutilated from a botched campaign she undertook in the past, and there’s much to admire in her calm and stoicism. But her sense of equanimity cracks when she confronts a fleeing member of the Forsaken. … [T]he story itself is engaging and heartfelt. I give it a B+.