I haven’t touched the blog for three weeks, because I have been terribly busy with my daytime job as a techwriter and with various family-related matters. However, I’m gearing up for an exciting fourth quarter. My first priority is to complete my introductory adventure to Eloso’s new Swedish horror RPG Chock. Only 20% of the text remains to be written.
After that, it’s time to get going on Wastelands Sverige, a Swedish setting for Åskfågeln’s postapocalyptic RPG Freeway Warrior. My setting is based on the classic Swedish RPG Wastelands from 1991, updated to fit the 21st century. I intend to pay a lot of attention to the port city of Gothenburg and to the fertile farmlands of the adjacent province of Västergötland.
And there are a few other “gamey things” in the pipeline, though my non-disclosure agreements prevent me from saying more. It looks like I’ll have an exciting 2019 when it come to writing games.
I am still working on my Patreon site, and I want to get it up and running before the end of the year.
As for my science fiction and fantasy novels, they are in the backburner for the time being; they have no deadlines, unlike the game texts.
Twenty-five years ago, I masterminded the creation of the sourcebook The Kin-strife for Iron Crown’s game Middle-earth Role-playing together with a bunch of creative Swedes and Americans.
The Kin-strife deals with a civil war that wracked Gondor about 1,600 years before the events in Lord of the Rings. Gondor suffered ten years of bloodshed and tyranny as the usurper Castamir deposed the rightful king Eldacar by armed rebellion. However, Castamir failed to hold on to power, and the exiled king staged a successful counter-rebellion and reclaimed the throne by killing the usurper in battle. Our book, about 200 pages long, explains in depth what Gondor is like in those tumultuous years and how to run several types of campaigns there.
Today, The Kin-strife remains a much appreciated sourcebook and, a few days ago, the podcast Red Moon Roleplaying interviewed me about what is was like to write it. Listen to our discussion at Red Moon’s web page (link >>> ) or in this YouTube video. (And here is a blog post from 2011 about the MERP Kin-strife project — link >>> )
Summary in English: I have been interviewed in a Swedish podcast about my 40+ yaers in the RPG business.
Robert Jonsson har intervjuat mig för sin podcast Bortom Bortom. I avsnitt 62, inbäddat nedan, berättar jag om hur jag började med hobbyn och tar er med på en resa igenom min karriär där världsskapandet är den röda tråden. Jag berör bland annat rollspelen Drakar och Demoner, Mutant 2, Partisan, Gondica och Wastelands.
Stan Lee, I stand right next you:
I have been a professional game designer for 33 years. Meanwhile my fluffy hair has turned sparse and grey, and my once sprightly stride has grown heavier and slower. Every now and then people in their thirties and forties approach me and thank me for stuff I wrote in the 1980s and 1990s. They say that during their teens, they found so much joy in my games. Their words hearten me by proving that my hard work at the office (nope, creative writing is not an easy chore) was, is and will be time well spent.
The giants live in Jotunheim (Giant-home), a dangerous untamed world beyond the wild river Ifing. Most are settled in farmsteads under the leadership of a chieftain. Some giants are great warlocks that excel in illusions. Many stories tell about interactions between gods and giants, and occasionally a shrewd giant outsmarts a god. Therefore mannish adventurers must tread carefully in Jotunheim.
In the 1990s I was commissioned to write several Swedish Norse-themed role-playing products: Ansgar (an educational RPG about the first German missionaries to pagan Sweden around AD 830) and two sourcebooks and one adventure for the Viking RPG. Both publishers initially wanted only material based on real-world Scandinavian history.
After a while Viking’s publisher also asked me, Magnus Seter, and Mats Blomqvist to write a fantasy sourcebook based on Norse legends: Saga. Among others things it included spell-chanting, rune-carving, undead, elves, dwarves, divine favor, and visits to legendary worlds. However, when we had completed our texts, the publisher went bankrupt and aborted the project. (You can read more about the Viking RPG in Swedish here — link >>>)
The picture above by Eytan Zana at DeviantArt perfectly captures the mood of the Jotunheim section of Saga: crows at the carcass of a fallen giant. (Click on the picture for a larger version.)
For those of you who know Swedish, here is Magnus Seter’s Jotunheim text on page 18 in a PDF file of issue 24 of the Sverox gaming magazine — link >>>
When man vanishes, what will Earth look like? I worked with two post-apocalyptic role-playing games in the 1980s and 1990s: Mutant and Wastelands. They each introduce settings in which the current civilization has been destroyed, resulting in two dissimilar game worlds, the grim and serious Wastelands Europe and the less serious Pyri Scandinavia.
However, after watching this video, I realize that my background research was insufficient, particularly in the Wastelands setting. For instance, there would have been extensive problems with the plentiful hydroelectric power stations in northern Sweden: cracked dams, flooded river valleys, and swamped riverside towns.
Summary in English: I have just received the annual Dragon award for excellent accomplishments in the Swedish role-playing hobby.
Dagens riktigt goda nyhet kommer från föreningen WRNU.
“Rollspelsdraken är ett pris som utdelas av föreningen WRNU till personer som gjort utomordentliga gärningar för den svenska rollspelshobbyn. Juryn består av medlemmar på rollspel.nu. Syftet är att visa uppskattning för personer som bidragit positivt till vår hobby och att ge dem ett erkännande för deras insatser.
2012 Gunilla Jonsson och Michael Petersén
2013 Fredrik Malmberg
2014 Tove Gillbring och Anders Gillbring
2015 Åsa Roos
Rollspelsdraken 2016 delas ut till Anders Blixt.
Juryn har beslutat att tilldela Anders Blixt Rollspelsdraken år 2016 för hans insatser inom rollspelshobbyn. Sedan Äventyrsspels guldålder under 1980-talet har hans flitiga penna producerat åtskilliga betydande verk, däribland Drakar och Demoner Expert, Mutant 2, oräkneliga Sinkadusartiklar, rollspelet Gondica och mycket annat. Anders Blixt har varit en ständig källa till förundran och inspiration, vägledning och kreativitet och därför har vi funnit att han är en värdig mottagare av årets pris.”