Tag Archives: Call of Cthulhu
Intervju om min lååånga karriär som spelmakare
January 2021 Update
- Mio, min Mio: In late spring, Eloso will launch a cooperative family boardgame based on Astrid Lindgren’s classic fantasy tale Mio, min Mio (Mio, my Son). I fell in love with that book when I was seven or eight. The game is produced in four Scandinavian languages. However, I am involved merely as an occasional play-tester; my Eloso efforts are dedicated to our role-playing games.
- Call of Cthulhu Sweden (CoCS): I have completed Vårvindar friska (Cool Springs Winds), the third episode of my trio of mini-adventures (pamflettäventyr) dedicated to the seasons autumn, winter, and spring. They take place in the Gothenburg area in 1926-27 and relate to Hultsby village where I grew up in the 1960s.
- Basker Blå: An African campaign setting for the Swedish horror RPG Chock: Åter från graven. In January, I was busy making background research and setting “the stage”, that is, jotting down notes on what I am going to write about and why. I use a mix of tropes from American horror movies and weird/semi-horror Swedish television series. The player adventurers are supposed to be UN peacekeepers, journalists, relief workers, or scholars that work in the fictitious African country Atlântida in the aftermath of civil strife and economic collapse. My intention is to finish writing this setting during Q1.
- Runequest Sweden (RQSE*): Jeff at Chaosium and I have agreed that RQSE will be a different product from the English-language game. The region of Talastar is assigned to us and we will create a setting that resonates with Nordic gamers: deep forests with ruins and dangers, chaos monsters from Dorastor, tricky relations between the barbarian Orlanthi and the overbearing Lunar Empire (inspired by the interaction between the Germanic tribes and the Roman empire in the I-III centuries AD). RQSE is a uniquely Swedish adaptation of the game, that is, I will rewrite its rules according to Swedish traditions and compile Talastar-specific material from many sourcebooks while adding new stuff. The setting’s focal point is the town of Oxhuve (Oxhead). My intention is to write RQSE during 2021 and Eloso will do an RQSE Kickstarter in the autumn.
- Outreach: On hold because of my many other commitments.
- The Expert Series – a teaser: Yes, I am doing some preparatory work for another game in my Expert series. I will publish pertinent details later in 2021. Stay tuned.
* SE is the internationally recognized country code for Sweden (SverigE).
October — Yet Another Busy Month
- Expert Outreach: I have designed a quartet of xenos (alien species) that the adventurers are likely to encounter on faraway worlds. Lennart Larsson is my indispensable sounding board; a straight-forward and sharp-eyed veteran gamer that spots clichés and weaknesses in my texts.
- CoCS: I am working on a trio of interconnected short adventures (pamflettäventyr), tentatively called Tre årstider (Three Seasons), that take place in Gothenburg and the rural district south of the city.
- In September, I completed the autumn episode Charons lur (Charon’s Bugle) that takes place in October 1926.
- In October, I started developing the winter episode En vanartig gosse (A Disobedient Lad). It’s December 1926 and the police investigators return to an old crime scene to check strange goings-on that might be connected to the events of episode 1.
- There will also be a spring episode, tentatively named Vårvindar friska (Chilly Spring Breezes). The story-line skips to March 1927, when the ice breaks along the coastline south of Gothenburg.
- Chock: I have outlined Basker Blå (The Blue Beret)*, a setting located in Atlantida, a fictitious West African country, during the second half of the 1980s. The United Nations has dispatched a multinational peace-keeping force, including a Swedish-Finnish infantry battalion, to monitor a shaky armistice in a civil war. The adventurers can be blue berets, journalists or relief workers; regard of which, they will soon get entangled in the malevolent schemes of foul beings from the Beyond.
September Was a Busy Month
From a creative-writing perspective, the month of September can be summarized as Swedish Call of Cthulhu. I edited several adventures, translated as well as new ones, putting my long experience as a technical writer to work by:
- replacing anglicisms with proper Swedish words
- turning clumsy sentences into polished Swedish
- “translating” handouts written in contemporary Swedish into the stilted language and archaic grammar used by officials in 1920s.
- chasing typos and missing words
I also wrote a small CoC adventure (pamflettäventyret Charons lur / Charon’s [Musical] Horn) located to Hultsby, a tiny village south of Gothenburg where I grew up in the 1960s. Hundred years ago, this was farmlands connected to Gothenburg by a steam train. Nowadays, place is a densely populated part of the Gothenburg metropolitan area.
I also made some progress on my SF novella Dusk and Dawn by developing its approaching finale and finding a reasonable way. Two chapters remaining.
Kicking off for the Autumn
My career as an RPG writer has taken a wonderful turn. In August, Eloso’s owners held a kick-off weekend during which we made plans for the near future (that is, for 2020/21). We also agreed on how we are to pursue our many projects.
We have currently three major RPG lines to which we all contribute: Chock: Åter från graven; Swedish Call of Cthulhu; and Swedish Runequest. As you can see, Eloso is the Swedish partner of the legendary American RPG company Chaosium. I will be the spider at the center of the Runequest web — l’araignée universelle — when we re-start translating it in 2021; we had to put the project in the backburner six months ago when covid-19 started wrecking our plans for 2020.
In addition, I will produce indie-style games under the Eloso by Blixt moniker, some in Swedish, some in English, some in both. I handle most of their production by myself, while Eloso takes care of printing and distribution. The Expert series, powered by the Expert Nova rules, belong here. Currently, I am writing Expert Outreach, a post-apocalyptic space opera game (in English only) and I strive for a 2021 release, though reliable forecasts are currently impossible. There are more titles in the pipeline, but it’s too early to divulge any details about them.
Writing Progress during Summer
My assignment at the Swedish Civil Contingencies Agency ended in late July; the Swedish corona infection rate has decreased steadily since May and the agency therefore wished to down-size its pandemic emergency organization. I was a civilian reserve officer, not an employee, so I was demobilized with one week’s notice.
As a sunny summer is upon us and schools are closed, I took two daughters on a road & ferry trip to the beautiful island of Gotland and to the port city of Gothenburg. A sorely needed time to wind down after five stressful months in the service of our country. Plenty of long walks in the company of close friends plus a few games of Terraforming Mars.
I also used my time to manage my ongoing projects, two games for Eloso and one short novel:
Expert Outreach: I have written plenty of text for this English post-apocalyptic RPG, describing the broken cosmos into which the intrepid adventurers venture. Mankind’s survival on a war-ravaged Earth is at stake and the remedies are to be found “out there”. But many competing sapient species dislike or hate us, so it’s a tough struggle. During June and July, I have had a few fruitful design discussions by email and F2F with the “usual suspects” Lennart Larsson, Jon Ljunggren, and Clarence Redd. Their critical input is essential to my designs. In earlier creativity updates, I have mentioned that I’m working on rules for exonics (paranormal powers); they are now a part of the Outreach rules. Also, Elin Blixt and I have had several sessions discussing what various xenos (i.e. alien species) should look like.
Swedish Call of Cthulhu: I am busy writing a short adventure taking place in the outskirts of Gothenburg in the 1920s (to be published as a PDF) and an article for the Fenix game magazine on a alternate Swedish setting.
Dusk and Dawn: I have been writing this English science fiction novel for some years. In-story, the protagonists have been struggling to accomplish a major undertaking. At the keyboard, I have struggled with how set up the final showdown. In July, I arrived at a plot finale that makes sense and also matches several fore-shadowing clues that I inserted in the story on day one. At last! Jubilation! However, four chapters remain to to be written — don’t hold your breath.
Creativity Meets Corona
In January I published Expert Nova, English Edition, an English version of my RPG for contemporary adventurous campaigns. It is a straight translation with an additional chapter on campaign design the Swedish way, with They Came From the Sea!, a “1950s monster movie” setting in a cinematic Australia, as a hands-on instruction. The game is illustrated by my adult daughter Elin, who is an art & design student. You can buy the game at as a softcover book (64 pages) at Lulu (link>>>) and as a PDF at DriveThruRPG (link >>>). Expert Nova, English Edition got top marks in a review at the Swedish RPG forum WRNU (link >>>); the text is in Swedish, but if you copy-paste it into Google Translate, you’ll get a readable translation.
That being done, January and February proved extremely busy for me. I joined the Eloso team for the final production stages of the Keeper’s and Investigator’s Books of the Swedish edition of Call of Cthulhu. Their launch is scheduled for Gothcon (Sweden’s premier game con) at Easter. So I spent my days writing, tweaking, editing, and translating. We have written several new chapters dealing with Sweden in the 1920s: society, customs, careers, creepy events, and so on. (For example, why did a Swedish mining company abandon the Pyramiden settlement in Spitzbergen?)
I write regularly for the Swedish gaming magazine Fenix. In February, I put together an article for issue #2/2020: a creepy SF monster for Expert Nova, useful for many contemporary Earth-based campaigns.
I have also outlined several projects for Expert Nova and the Swedish horror RPG Chock.
However, the corona pandemic is a spanner in the works. No, I’m not ill, but last year I signed on as a civilian reserve officer in the Civil Defence Service. Last week, I was called into service at the Swedish Civil Contingencies Agency. It’s an office assignment, nothing out of the ordinary, but I feel proud that I can put my wits and skills to work for the sake of life and health of others. I will be very busy for most of March, therefore having little time to write games. But I’ll have a small private notebook at hand all the time and every once in a while I’ll jot down new ideas. There will be game stuff later this year, rest assured of that.
Stockholm Calling or Localizing Cthulhu
I have been an inactive blogger recently. The cause is what you would expect: shortage of time. I am currently spending a lot time on localizing Call of Cthulhu to Sweden. Among techwriters, localization is a form of translation in which you not only translate from language to another, but you also make the product fit the new market by removing superfluous information, and inserting new information that your domestic customers need.
In the case of Swedish Call of Cthulhu, the publisher Eloso wants to give the game a distinctive “Sweden in the 1920s” flavor. Swedes today know little about what our country was like hundred years ago, so we must explain how e.g. law enforcement, academic institutions, and municipal bureaucracies functioned.
For instance, when the intrepid investigators do research in rural areas, a good source of information might be the local hembygdsförening (“local history association”), whose members delve into the past of their parish or village, holding lectures and writing newsletters and booklets about nearby rune-stones, old churches, and legends of things that go bump in the night. The local temperance lodge keeps a keen eye on the inhabitants’ use and abuse of alcohol, so its leaders might know who is making moonshine and who is smuggling illicit Estonian vodka.* The vicar** of the parish church occupies central role in rural society; apart from his ecclesiastical duties, he is charged by the state with maintaining a detailed population registry, keeping track on births, deaths, marriages, people’s domiciles and other matters. He therefore knows a lot about who is doing what, even though he might be unwilling to share his knowledge because of his pastoral vows.
In the major cities, the above-mentioned organizations are of lesser importance. Instead, trade union chapters and sports clubs in the neighborhood may provide useful information. Social control remains tight because people, apart from the very wealthy, live under cramped conditions in rickety apartment buildings.
We, Eloso’s team of CoC developers, are therefore busy with giving the original rules a Swedish touch and adding brand-new material, such as site descriptions, Swedish grimoires, new adventures, etc. We’ll spend the winter 2019/20 with these chores, a good reason to stay indoors and avoid the sleet and darkness of the season.
*In a tight national referendum in 1921, the Swedish electorate rejected a US-style prohibition; instead, they got a rationing system (link >>>) by which adult citizens in good standing were allowed to buy a certain quantity of hard liquor per month. People were of course circumventing the restrictions in more or less ingenious ways. Smugglers who transported Estonian vodka to Sweden by speedboat became folk heroes. Read about the dashing Algoth Niska here — link >>>
**The established Lutheran Church of Sweden had been governed by the king/state since the Protestant Reformation in the 16th century. In the 1920s, anti-clerical socialists and Christian dissenters, mainly baptists and presbyterians, disliked this arrangement but lacked the political clout to change it; it was eventually reformed in the 1950s.
Enter the Swedish “Call of Cthulhu”
During August, Chaosium’s Swedish partner Eloso contacted me because they urgently needed an extra translator for the Swedish edition of Call of Cthulhu. So, I currently busy with its rules for creating daring investigators that strive to face down cosmic horrors and therefore go gradually insane.
My assignment comprises translation and localization, that is, adapting the texts to Eloso’s 1920s Swedish setting. There are notable differences when it comes to professions (e.g. no gangsters in Sweden), social classes (e.g. we had a stratified society), and private finances (e.g. period Sweden was notably poorer than the US).
Also, Sweden did not participate in World War One, but many Swedes volunteered to fight in the trenches as soldiers in the German, French, and US armies, as well as in the opposing forces of Finland’s 1918 civil war. Therefore, war veterans have to get credible backstories for their front-line experiences.
Here is Eloso’s CoC kickstarter — link >>>