- Mio, min Mio: In late spring, Eloso will launch a cooperative family boardgame based on Astrid Lindgren’s classic fantasy tale Mio, min Mio (Mio, my Mio). I fell in love with that book when I was seven or eight. The game is produced in four Scandinavian languages. However, I am involved merely as an occasional play-tester; my Eloso efforts are dedicated to our role-playing games.
- Swedish Call of Cthulhu (SCoC): I have completed Vårvindar friska (Cool Springs Winds), the third episode of my trio of mini-adventures (pamflettäventyr) dedicated to the seasons. They take place in the Gothenburg region in 1926-27 and relate to Hultsby village where I grew up in the 1960s.
- Basker Blå: An African campaign setting for the Swedish horror RPG Chock: Åter från graven. In January, I was busy making background research and setting “the stage”, that is, jotting down notes on what I am going to write about and why. I use a mix of tropes from American horror movies and weird/semi-horror Swedish television series. The player adventurers are supposed to be UN peacekeepers, journalists, relief workers, or scholars that work in the fictitious African country Atlântida in the aftermath of civil strife and economic collapse. My intention is to finish writing this setting during Q1.
- Swedish Runequest (SRQ): Jeff at Chaosium and I have agreed that SRQ will be a different product from the English-language game. The region of Talastar is assigned to us and we will create a setting that resonates with Nordic gamers: deep forests with ruins and dangers, chaos monsters from Dorastor, tricky relations between the barbarian Orlanthi and the overbearing Lunar Empire (inspired by the interaction between the Germanic tribes and the Roman empire in the I-III centuries AD). SRQ is a uniquely Swedish adaptation of the game, that is, I will rewrite its rules according to Swedish traditions and compile Talastar-specific material from many sourcebooks while adding new stuff. The setting’s focal point is the town of Oxhuve (Oxhead). My intention is to write SRQ during 2021 and Eloso will do an SRQ Kickstarter in the autumn.
- Outreach: On hold because of my many other commitments.
- The Expert Series – a teaser: Yes, I am doing some preparatory work for another game in my Expert series. I will publish pertinent details later in 2021. Stay tuned.
In early January, we in the Eloso team coordinated with Chaosium and set our 2021 production schedule. I have two major tasks on my hand:
- In January and February, I’ll write the Basker Blå (Blue Beret) campaign module for our Swedish horror RPG Chock. It’s late 1980s. Swedish and Finnish UN peacekeepers are stationed in the fictitious West African country Atlantida, monitoring the truce between the parties of a recent civil war. In the shadows, cruel creatures are feeding on the misery caused by the fighting.
- I’ll spend the rest of 2021 developing Swedish Runequest. We’ll make a unique version, putting our piece of the action in a Gloranthan region eminently suited for Swedish RPG traditions at some distance from Dragon Pass and Prax. Therefore, I’ll select, translate, revise and create backstory, cults, cultures, and new character backgrounds to fit our needs. I’d guess that Swedish RQ will comprise two books, 250-300 pages together, that is, sleeker than the Chaosium edition.
- Eloso’s revised priorities made me put Outreach in the backburner for Q1 and Q2. But rest assured: we have brainstormed how we will develop that game.
- Also, I’m busy preparing a new Swedish title in my Expert RPG series for production in 2022.
- Expert Outreach: I have designed a quartet of xenos (alien species) that the adventurers are likely to encounter on faraway worlds. Lennart Larsson is my indispensable sounding board; a straight-forward and sharp-eyed veteran gamer that spots clichés and weaknesses in my texts.
- SCoC: I am working on a trio of interconnected short adventures (pamflettäventyr), tentatively called Tre årstider (Three Seasons), that take place in Gothenburg and the rural district south of the city.
- In September, I completed the autumn episode Charons lur (Charon’s Bugle) that takes place in October 1926.
- In October, I started developing the winter episode En vanartig gosse (A Disobedient Lad). It’s December 1926 and the police investigators return to an old crime scene to check strange goings-on that might be connected to the events of episode 1.
- There will also be a spring episode, tentatively named Vårvindar friska (Chilly Spring Breezes). The story-line skips to March 1927, when the ice breaks along the coastline south of Gothenburg.
- Chock: I have outlined Basker Blå (The Blue Beret)*, a setting located in Atlantida, a fictitious West African country, during the second half of the 1980s. The United Nations has dispatched a multinational peace-keeping force, including a Swedish-Finnish infantry battalion, to monitor a shaky armistice in a civil war. The adventurers can be blue berets, journalists or relief workers; regard of which, they will soon get entangled in the malevolent schemes of foul beings from the Beyond.
My career as an RPG writer has taken a wonderful turn. In August, Eloso’s owners held a kick-off weekend during which we made plans for the near future (that is, for 2020/21). We also agreed on how we are to pursue our many projects.
We have currently three major RPG lines to which we all contribute: Chock: Åter från graven; Swedish Call of Cthulhu; and Swedish Runequest. As you can see, Eloso is the Swedish partner of the legendary American RPG company Chaosium. I will be the spider at the center of the Runequest web — l’araignée universelle — when we re-start translating it in 2021; we had to put the project in the backburner six months ago when covid-19 started wrecking our plans for 2020.
In addition, I will produce indie-style games under the Eloso by Blixt moniker, some in Swedish, some in English, some in both. I handle most of their production by myself, while Eloso takes care of printing and distribution. The Expert series, powered by the Expert Nova rules, belong here. Currently, I am writing Expert Outreach, a post-apocalyptic space opera game (in English only) and I strive for a 2021 release, though reliable forecasts are currently impossible. There are more titles in the pipeline, but it’s too early to divulge any details about them.
I published Expert Nova, Swedish Edition as a PDF (price: 88 kr, appr. €8) at DriveThruRPG — link >>>
I wrote an article for the Fenix RPG magazine about a creepy science fiction creature for Expert Nova.
I joined the Eloso team to develop new products the Swedish Chock horror RPG after my “demobilization” from my civil defense duties (hopefully in late May). I cannot go into details at this stage, but I will write on a subject that has been close to my heart for many years.
In January I published Expert Nova, English Edition, an English version of my RPG for contemporary adventurous campaigns. It is a straight translation with an additional chapter on campaign design the Swedish way, with They Came From the Sea!, a “1950s monster movie” setting in a cinematic Australia, as a hands-on instruction. The game is illustrated by my adult daughter Elin, who is an art & design student. You can buy the game at as a softcover book (64 pages) at Lulu (link>>>) and as a PDF at DriveThruRPG (link >>>). Expert Nova, English Edition got top marks in a review at the Swedish RPG forum WRNU (link >>>); the text is in Swedish, but if you copy-paste it into Google Translate, you’ll get a readable translation.
That being done, January and February proved extremely busy for me. I joined the Eloso team for the final production stages of the Keeper’s and Investigator’s Books of the Swedish edition of Call of Cthulhu. Their launch is scheduled for Gothcon (Sweden’s premier game con) at Easter. So I spent my days writing, tweaking, editing, and translating. We have written several new chapters dealing with Sweden in the 1920s: society, customs, careers, creepy events, and so on. (For example, why did a Swedish mining company abandon the Pyramiden settlement in Spitzbergen?)
I write regularly for the Swedish gaming magazine Fenix. In February, I put together an article for issue #2/2020: a creepy SF monster for Expert Nova, useful for many contemporary Earth-based campaigns.
I have also outlined several projects for Expert Nova and the Swedish horror RPG Chock.
However, the corona pandemic is a spanner in the works. No, I’m not ill, but last year I signed on as a civilian reserve officer in the Civil Defence Service. Last week, I was called into service at the Swedish Civil Contingencies Agency. It’s an office assignment, nothing out of the ordinary, but I feel proud that I can put my wits and skills to work for the sake of life and health of others. I will be very busy for most of March, therefore having little time to write games. But I’ll have a small private notebook at hand all the time and every once in a while I’ll jot down new ideas. There will be game stuff later this year, rest assured of that.
Summary in English: Eloso’s reboot of the Swedish horror RPG Chock is currently being launched in gamestores and bookshops. I have written a full-length adventure for it.
Sisådär, nu Elosos nya skräckrollspel Chock: Åter från graven på väg ut till butikerna. Här är mitt bidrag till nystarten, äventyret Märk hur vår skugga som utspelar sig i Stockholms yuppiekretsar under sent 1980-tal: “Greed is good!”, Café Opera, snabba börsklipp, droger och bredaxlade kostymer.
Illustratör är min gamle kollega Nils Gulliksson. Titeln Märk hur vår skugga är från en av Fredmans epistlar av CM Bellman.
Micael Fryksäter intervjuar mig om mina 40+ år i svenska och amerikanska rollspelsbranschen. Det finns en hel del att berätta.
A Swedish English-language podcast interviews me about my long career as a designer of role-playing games. I explain how I reason when I create rules and settings. Lots about Tolkien’s Middle-earth and Traveller.
Traditionally, late December is a time for summarizing the past year and taking a look at what the next year might entail. Here in my blog I focus on my writing endeavors — what’s been accomplished in 2018 and what I hope work with in 2019.
2018: My Accomplishments
- Partisan, the Great Surprise: In March, somebody found the sole remaining printout of the legendary and never-published Swedish RPG Partisan and gave it to me. It deals with foreign occupation of our country, presented in the four settings Brown (Nazi Germany), Red (Cold War Soviet), Blue (Cold War with an authoritarian United States), and Ultraviolet (nefarious aliens from space). Serendipity: everybody had thought that the game was lost forever, but here is my incomplete manuscript from when the game was shelved thirty years ago. The printout nowadays rests securely in a safe. Link (Swedish) >>>
- During the autumn, I launched my Patreon page, where you can sponsor my writing role-playing games (RPGs) and get various goodies, such as the extant three Partisan settings Red, Blue, and Ultraviolet; and Thriller, my unpublished RPG manuscript from 1983 (espionage and sleuthing in the vein of the original Mission Impossible TV series). Link (English) >>>
- In October, Helmgast published Sorgeveden, my campaign setting for Krister Sundelin’s fantasy RPG Hjältarnas Tid. The book depicts an immense forest, stretching from spruces and birches in the subarctic north to jungles in the tropics. Link (Swedish) >>>
- In November, I delivered Märk hur vår skugga, an introductory adventure to the new edition of Chock, a Swedish horror RPG that will be published by Eloso in 2019. Link (Swedish) >>>
- In December, I launched my product page on DriveThruRPG. So far, it is a trial version, but I intend to use it to sell English PDFs of Traveller settings and other “stuff”. Link (English) >>>
- In December, my adult daughter Elin, aka the Tiger, joined forces with me as Team Fox. She is currently a student at an art & design school and she will illustrate some products that will get published at DriveThruRPG. Link (English) >>>
- In December, I published Dust & The Road, a paperback with two dieselpunk shortstories that are partially based on my experiences of serving in Afghanistan ten years ago. The stories introduce my setting Patchwork World, a fragmented steampunk & dieselpunk world. Link (English) >>>
Q4 2018 was obviously a hectic time. When I look at the list above, I feel contented with what I achieved.
2019: My intentions
- Since 2014, I have planned to make a revised version of the vintage Swedish postapocalyptic RPG Wastelands, but I quickly encountered various snags and obstacles. When Tove & Anders Gillbring a few years later decided to produce Freeway Warrior as an RPG, we agreed that I would turn Wastelands into a Swedish setting for the game. My vision is best summarized as “Lars Molin meets Mad Max”. Tove’s cancer has repeatedly delayed the project, but I hope we can get it moving during 2019.
- The hush-hush job: I have made a deal with an publisher about a major RPG project. A non-disclosure agreement prevents me from mentioning details until the publisher has announced the venture. But I am already working on it, and the production team has had fruitful brainstorming sessions on Skype. My deadline is late 2019. Yeah, I feel good about this project.
- Dusk and Dawn is a standalone steampunk novella taking place in Patchwork World, though far from the locations of “Dusk” and “The Road”. I have written the first half of the story and and I hope to complete it in 2019. Link (English) >>>
- I have outlined a Traveller universe with distinctive qualities, grimmer than the one Marc Miller developed. It’s there to be written when I get time for it. It will sooner or later get published via DriveThruRPG. What rules? Well, probably one set of Cepheus Light and one set of BRP.
- I have outlined a dieselpunk RPG, working name Iron Empires, that takes places in an alternate timeline. The game will get at least two Terrestrial and one Martian setting. It is too early to go into details, but you’ll get updates in my blog when I have something substantial to tell. My plan is to publish Iron Empires via DriveThroughRPG, using a variant of the Cepheus Engine rules.
I don’t expect to complete all these projects during 2019, but if I get sunny weather with the wind in my back, and there is plenty of coffee in my thermos flask of holding, I might walk a part of my road. However, an ancient word of wisdom cautions us: Man supposes, God disposes.