Summary in English: Eloso’s reboot of the Swedish horror RPG Chock is currently being launched in gamestores and bookshops. I have written a full-length adventure for it.
Nisse Gullikssons omslag till mitt Chock-äventyr
Sisådär, nu Elosos nya skräckrollspel Chock: Åter från gravenpå väg ut till butikerna. Här är mitt bidrag till nystarten, äventyret Märk hur vår skugga som utspelar sig i Stockholms yuppiekretsar under sent 1980-tal: “Greed is good!”, Café Opera, snabba börsklipp, droger och bredaxlade kostymer.
Illustratör är min gamle kollega Nils Gulliksson. Titeln Märk hur vår skugga är från en av Fredmans epistlar av CM Bellman.
A Swedish English-language podcast interviews me about my long career as a designer of role-playing games. I explain how I reason when I create rules and settings. Lots about Tolkien’s Middle-earth and Traveller.
Traditionally, late December is a time for summarizing the past year and taking a look at what the next year might entail. Here in my blog I focus on my writing endeavors — what’s been accomplished in 2018 and what I hope work with in 2019.
During the autumn, I launched my Patreon page, where you can sponsor my writing role-playing games (RPGs) and get various goodies, such as the extant three Partisan settings Red, Blue, and Ultraviolet; and Thriller, my unpublished RPG manuscript from 1983 (espionage and sleuthing in the vein of the original Mission Impossible TV series). Link (English) >>>
In October, Helmgast published Sorgeveden, my campaign setting for Krister Sundelin’s fantasy RPG Hjältarnas Tid. The book depicts an immense forest, stretching from spruces and birches in the subarctic north to jungles in the tropics. Link (Swedish) >>>
In November, I delivered Märk hur vår skugga, an introductory adventure to the new edition of Chock, a Swedish horror RPG that will be published by Eloso in 2019. Link (Swedish) >>>
In December, I launched my product page on DriveThruRPG. So far, it is a trial version, but I intend to use it to sell English PDFs of Traveller settings and other “stuff”. Link (English) >>>
In December, my adult daughter Elin, aka the Tiger, joined forces with me as Team Fox. She is currently a student at an art & design school and she will illustrate some products that will get published at DriveThruRPG. Link (English) >>>
In December, I published Dust & The Road, a paperback with two dieselpunk shortstories that are partially based on my experiences of serving in Afghanistan ten years ago. The stories introduce my setting Patchwork World, a fragmented steampunk & dieselpunk world. Link (English) >>>
Q4 2018 was obviously a hectic time. When I look at the list above, I feel contented with what I achieved.
2019: My intentions
Since 2014, I have planned to make a revised version of the vintage Swedish postapocalyptic RPG Wastelands, but I quickly encountered various snags and obstacles. When Tove & Anders Gillbring a few years later decided to produce Freeway Warrior as an RPG, we agreed that I would turn Wastelands into a Swedish setting for the game. My vision is best summarized as “Lars Molin meets Mad Max”. Tove’s cancer has repeatedly delayed the project, but I hope we can get it moving during 2019.
The hush-hush job: I have made a deal with an publisher about a major RPG project. A non-disclosure agreement prevents me from mentioning details until the publisher has announced the venture. But I am already working on it, and the production team has had fruitful brainstorming sessions on Skype. My deadline is late 2019. Yeah, I feel good about this project.
Dusk and Dawnis a standalone steampunk novella taking place in Patchwork World, though far from the locations of “Dusk” and “The Road”. I have written the first half of the story and and I hope to complete it in 2019. Link (English) >>>
I have outlined a Travelleruniverse with distinctive qualities, grimmer than the one Marc Miller developed. It’s there to be written when I get time for it. It will sooner or later get published via DriveThruRPG. What rules? Well, probably one set of Cepheus Light and one set of BRP.
I have outlined a dieselpunk RPG, working name Iron Empires, that takes places in an alternate timeline. The game will get at least two Terrestrial and one Martian setting. It is too early to go into details, but you’ll get updates in my blog when I have something substantial to tell. My plan is to publish Iron Empires via DriveThroughRPG, using a variant of the Cepheus Engine rules.
I don’t expect to complete all these projects during 2019, but if I get sunny weather with the wind in my back, and there is plenty of coffee in my thermos flask of holding, I might walk a part of my road. However, an ancient word of wisdom cautions us: Man supposes, God disposes.
This bearded scholar at British Museum would be a splendid NPC in so many RPG settings, such as Call of Cthulhu, Chock, Skuggornas Mästare, and Buffy. Here he explains how he deciphered the cuneiform rules for the ancient boardgame “Twenty Squares”.
I have just delivered Märk hur vår skugga …*, an introductory adventure for the new version of Chock, the upcoming Swedish horror RPG by Eloso. Ten thousand words about how young men die mysteriously in Stockholm’s finance quarters during the yuppie era of the late 1980s.
I am about to venture into post-apocalyptic landscapes by writing the Swedish Wastelands setting for Åskfågeln’s Freeway Warrior.
Non-disclosure agreements currently bar me from discussing other projects, but I can at least tell you that I have a few cool “RPG things” in the pipeline. 2019 will be an exciting year for me.
*”Mark how our shadow…”, a quote from the well-known song Fredmans Epistel no 81 by 18th-century troubadour CM Bellman. It describes the burial of a lady acquaintance.
Completing a challenging game-writing assignment is always a mixture of elation and weariness. In this case, a few days ago, I delivered my intro adventure to the new second edition of the Swedish horror RPG Chock (“shock” in English) by Eloso. Ten thousand words dealing with young men dying strangely in Stockholm’s finance industry in the late 1980s. This setting coincides intentionally with my time at Target Games as its editor & in-house game designer; we then published the first edition of Chock, which (unlike the second edition) was a straight translation of Pacesetter’s Chill.
Designing games in my spare time is always an up-and-down experience: while writing this adventure, I have also had a regular office job as a techwriter, moved to new home, assisted my three daughters with this and that, been knocked over by an Italian stomach infection (steak tartare is tasty but hazardous), and so on. But writing games and fiction is such a pleasure that I won’t stop doing it despite being short on time.
Next major challenge is developing the Swedish Wastelands setting for the post-apocalyptic RPG Freeway Warrior by Åskfågeln. I have a pretty good idea what I want to do — for example taking a closer look at my old hometown Gothenburg and the farmlands of adjacent Västergötland — and I have some old stuff that can be overhauled to fit the new context. This will be fun.
If you want to support my continued game writing, please sponsor me at my Patreon page — link >>>
If I get sufficient backing, I’ll switch to designing new games and stuff full-time.