Summary in English: I have been interviewed in a Swedish podcast about my 40+ yaers in the RPG business.
Robert Jonsson har intervjuat mig för sin podcast Bortom Bortom. I avsnitt 62, inbäddat nedan, berättar jag om hur jag började med hobbyn och tar er med på en resa igenom min karriär där världsskapandet är den röda tråden. Jag berör bland annat rollspelen Drakar och Demoner, Mutant 2, Partisan, Gondica och Wastelands.
Our group has been playing one continuous Space 1889 campaign on and off since 1990. Now we have reached 1898, though only two PCs have been along for the whole ride. We have played a group of Swedish and Russian aristocrats with retinues, serving Monarch and Motherland in distant dangerous places.
Leopold II, probably the most evil man in the Victorian world.
However, I have recently decided to make a mood reboot. In 2019, I will start a new story arch that focuses on fighting the rapacious regime of Leopold II, king of the Belgians and of the Congo Free State in the Coprates. His activities have so far not figured in our campaign, because its adventures have mainly been located in the Parhoon/Syrtis/Gorklimsk region.
The players will create new characters that come from the middle and lower classes, and who are working for a Martian equivalent of the Congo Reform Association, though with more guts and glory. I have decided that in our timeline, the Coprates Colony is owned by the Congo Free State government in order to make it a more fearsome and despicable antagonist. The PCs are financed by American philanthropists who wish to see an end to Leopold’s abominable exploitation of the natives. The PCs have a fairly free hand to achieve this, since their faraway benefactors are shielded by a plausible deniability setup. More old-school Mission Impossible and Indiana Jones than Edmund Dene Morel — punching Congostaters is a good and righteous deed.
These drawings by Jeffrey Chew of 19th-century colonial fortifications, so called Martellos, are easily adapted to the peculiarities of Martian warfare, primarily by the addition of machine guns or pompoms that are supposed to engage airborne foes. After all, raids by High Martians are uncomfortably common at outlying garrisons that guard mountain passes or caravan routes.
On Venus, one would find these towers next to trading posts and ports.
A scene that could be straight out of the Victorian science fiction role-playing game Space 1889. It appears that someone brought a marine reptile from Venus to Milwaukee and lost it in the local waterways. (Click on the picture for a larger version.)
The year is 1891 and the place is Mars. A pack of steam-propelled airships slogs it out with a sky frigate above a canal city. The small ships display no flags, so their attack is a case of piracy and not a legitimate act of war.
This is a scene from the Victorian science fiction game Space 1889 (link >>> ) by Frank Chadwick. This has been my favorite game since the early 1990s; my buddies and I have experienced scores of adventures in the dilapidated cities and cold skies of the Red Planet.