I played a role-playing game for the first time in May 1977 at the first Gothcon (Swedish post about that event — link >>> ), Sweden’s premier game convention. Little did I know … etc.
Purple prose aside, it was a momentous experience but I did not realize that it redirected the course of my life: that day, I discovered a fountain of suspense and of never-ending joyful creativity. My first game was Dungeons & Dragons, the off-white box with three nigh incomprehensible rulebooks. I quickly acquired my own set plus a copy of Jim Ward’s science fiction RPG Metamorphosis Alpha (adventures in the lost starship Warden with mutants and monsters). After all, I preferred SF to fantasy.
In that autumn, I made my first attempt to design an RPG. The rules were based on Dungeons & Dragons and the setting was an SF cosmos inspired by Edmond Hamilton’s Star Wolves novels. And no, the nameless game was a dud. I ran it once and then consigned it to oblivion. In 1978 I instead discovered Traveller, and immediately started creating house rules. (Read more about that here — link>>> )
Forty years have passed and I am still an RPG designer in my spare time, even though these days I prefer to create setting while using already well-established rule engines. But the creative enthusiasm is still there. Jim Ward and Marc Miller opened the gates to Never-Never-Land for me and I rushed past them, and in there I still reside.
Nowadays I am the grizzled veteran, who gets interviewed by young gamers who want to hear what it was like in that legendary First Age of RPGs, but rest assured: I intend to go on writing games and novels as long as I keep my wits about me. My father was a vital chap until he turned 86, so hopefully I will follow in his footsteps and have another 20+ years of creative work ahead.
However, man proposes and God disposes.
I haphazardly read and always enjoy your blogposts, both the cryptical short ones (sometime just a picture and a very short written association) and the longer ones. Listening to Blandband where you and Anders told both Äventyrsspels and your own stories as well as posts as the above is both entertaining and enlightening. For whatever it is worth; you played a role in my childhood adventures both over pen-and-dice-and-paper and amongst the vast titles att the library ranging from obscure sci-fi and fantasy to classics and fact books.
Anders is, by the way, the autocorrect codename for Tomas.