This weekend, I made a complete mock-up of my Patreon site. What remains to do is adding the final batch of PDFs. My Patreon supporters will get access to: Thriller, the first Swedish role-playing game I wrote; an English alpha version of the rules to Iron Mars, a dieselpunk planetary romance RPG I have been working on for over a year; and some other goodies in Swedish or English. And there is more stuff waiting in the pipeline. Launch within a week or so, so stay tuned to this blog for further news.
I have decided to tell you, at irregular intervals, how my preparations for my Patreon page are progressing. So here is my first report.
I have had a brain-storming session with a friend to determine my focus and priorities. My conclusions were pretty straightforward:
- I will emphasize PDFs for role-playing games, mainly in English because these days my readers come from all over the world.
- I will also emphasize prêt-à-porter, that is, stuff that you can start using straight away without having to buy some other game product.
- As a consequence, I will develop a flexible rules engine that can be revised and attached to any setting or adventure that I put in my Patreon library.
- Mars, yes there is no escaping Mars when you deal with me. I intend to complete a semi-finished science-fantasy Mars game that has resided on my computers for several years.
Well, that’s all for today. Please stay tuned to this blog for further news.
Our group has been playing one continuous Space 1889 campaign on and off since 1990. Now we have reached 1898, though only two PCs have been along for the whole ride. We have played a group of Swedish and Russian aristocrats with retinues, serving Monarch and Motherland in distant dangerous places.
However, I have recently decided to make a mood reboot. In 2019, I will start a new story arch that focuses on fighting the rapacious regime of Leopold II, king of the Belgians and of the Congo Free State in the Coprates. His activities have so far not figured in our campaign, because its adventures have mainly been located in the Parhoon/Syrtis/Gorklimsk region.
The players will create new characters that come from the middle and lower classes, and who are working for a Martian equivalent of the Congo Reform Association, though with more guts and glory. I have decided that in our timeline, the Coprates Colony is owned by the Congo Free State government in order to make it a more fearsome and despicable antagonist. The PCs are financed by American philanthropists who wish to see an end to Leopold’s abominable exploitation of the natives. The PCs have a fairly free hand to achieve this, since their faraway benefactors are shielded by a plausible deniability setup. More old-school Mission Impossible and Indiana Jones than Edmund Dene Morel — punching Congostaters is a good and righteous deed.
One of my favorite subgenres in science fiction is old-school interplanetary adventures, in which Mars has canals, Venus jungles, and Mercury two faces (hot and cold). Lo! and behold, yesterday I discovered a blog devoted to that subject: The Old Solar System. Its creator is the British pseudonym Zendexor, who introduces himself as an SF critic. Well, he certainly masters the subject, discussing the oldschool settings created by veterans writers like Asimov, Clarke, Heinlein, Brackett, SM Stirling, and Edmond Hamilton.
If Zendexor knew Swedish, he would probably have written a lengthy post about Sture Lönnerstrand’s solar-system odyssey Rymdhunden (“Space Dog”) from 1954.
Check the Old Solar System blog here — link >>>
These drawings by Jeffrey Chew of 19th-century colonial fortifications, so called Martellos, are easily adapted to the peculiarities of Martian warfare, primarily by the addition of machine guns or pompoms that are supposed to engage airborne foes. After all, raids by High Martians are uncomfortably common at outlying garrisons that guard mountain passes or caravan routes.
On Venus, one would find these towers next to trading posts and ports.
After a long hiatus, I’m finally back to normal fiction writing. A few weeks ago, I began looking closely at the planned stand-alone sequel to the dieselpunk spy adventure The Ice War. After deciding that it would deal with protagonist Johnny Bornewald’s experiences after the end of the Republican Rebellion (after all, every war must end one day), when he is a decorated badly injured veteran living modestly at the German North Sea coast. I soon rediscovered Johnny’s “voice” and the story began telling itself in my mind.
Today I finished chapter 1 with a quote from the Book of Job: “[The warhorse] paws in the valley, and rejoices in his strength. He gallops into the clash of arms. He mocks at fear, and is not frightened.”